To what extent does the video game Life Is Strange: Before the Storm have the potential to promote students’ awareness of gendered stereotypes in Upper Secondary School?
dc.contributor.author | Vestå, Julie Therese Berge | |
dc.date.accessioned | 2021-09-20T10:44:36Z | |
dc.date.available | 2021-09-20T10:44:36Z | |
dc.date.issued | 2021 | |
dc.identifier.uri | https://hdl.handle.net/11250/2779156 | |
dc.language.iso | eng | en_US |
dc.title | To what extent does the video game Life Is Strange: Before the Storm have the potential to promote students’ awareness of gendered stereotypes in Upper Secondary School? | en_US |
dc.type | Master thesis | en_US |
dc.source.pagenumber | 222 | en_US |