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dc.contributor.authorGustavsen, Morten
dc.date.accessioned2009-04-29T13:55:58Z
dc.date.issued2009-04-29T13:55:58Z
dc.identifier.urihttp://hdl.handle.net/11250/148018
dc.description.abstractThis thesis describes an exploratory study that measures the overall performance impact on a textured and non-textured multiresolution terrain rendering system when using pre-processed Java3D binary files. Much of the work has focussed on studying fundamental concepts and algorithms for processing large virtual terrains. Based on the output from this work, a software testbed capable of collecting quantitative measures from the rendering output was implemented. The testbed was implemented in order to be able to study, and understand, the performance impact of Java3D binary serialized files by looking at the entirety of a virtual terrain rendering system. The testbed implements a novel approach to LOD control using the high level graphics API Java3D, and we will argue that this approach is viable for generating large virtual terrains. The performance comparisons are made by running a set of tests that simulate typical user operations performed in virtual terrain software. Based on the output from the testing, the thesis gives guidance on when it is most appropriate to use Java3D binary serialized filesen
dc.format.extent6265853 bytes
dc.format.extent6265853 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypeapplication/pdf
dc.language.isoengen
dc.subjectmultisolutionen
dc.subjectvirtual terrainsen
dc.subjectJava3Den
dc.subjectserializationen
dc.titlePerformance impact of Java3D binary serialized files on multiresolution terrainsen
dc.typeMaster thesisen


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