|dc.description.abstract||This thesis describes an exploratory study that measures the overall performance impact on a textured
and non-textured multiresolution terrain rendering system when using pre-processed Java3D
binary files. Much of the work has focussed on studying fundamental concepts and algorithms for
processing large virtual terrains. Based on the output from this work, a software testbed capable
of collecting quantitative measures from the rendering output was implemented. The testbed was
implemented in order to be able to study, and understand, the performance impact of Java3D binary
serialized files by looking at the entirety of a virtual terrain rendering system.
The testbed implements a novel approach to LOD control using the high level graphics API
Java3D, and we will argue that this approach is viable for generating large virtual terrains.
The performance comparisons are made by running a set of tests that simulate typical user
operations performed in virtual terrain software. Based on the output from the testing, the thesis
gives guidance on when it is most appropriate to use Java3D binary serialized files||en