Vis enkel innførsel

dc.contributor.authorKhakpour, Alireza
dc.contributor.authorColomo-Palacios, Ricardo
dc.date.accessioned2021-01-22T12:09:38Z
dc.date.available2021-01-22T12:09:38Z
dc.date.created2020-10-07T16:30:30Z
dc.date.issued2020-07-12
dc.identifier.citationTechnology, Knowledge and Learning. 2020.en_US
dc.identifier.issn2211-1662
dc.identifier.urihttps://hdl.handle.net/11250/2724268
dc.description.abstractRecent developments in human–computer interaction technologies raised the attention towards gamification techniques, that can be defined as using game elements in a non-gaming context. Furthermore, advancement in machine learning (ML) methods and its potential to enhance other technologies, resulted in the inception of a new era where ML and gamification are combined. This new direction thrilled us to conduct a systematic literature review in order to investigate the current literature in the field, to explore the convergence of these two technologies, highlighting their influence on one another, and the reported benefits and challenges. The results of the study reflect the various usage of this confluence, mainly in, learning and educational activities, personalizing gamification to the users, behavioral change efforts, adapting the gamification context and optimizing the gamification tasks. Adding to that, data collection for machine learning by gamification technology and teaching machine learning with the help of gamification were identified. Finally, we point out their benefits and challenges towards streamlining future research endeavors.en_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.subjectGamifcationen_US
dc.subjectMachine learningen_US
dc.subjectLearningen_US
dc.subjectPersonalizationen_US
dc.subjectBehavioral changeen_US
dc.subjectSystematic literature reviewen_US
dc.titleConvergence of Gamification and Machine Learning: A Systematic Literature Reviewen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.subject.nsiVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550en_US
dc.source.journalTechnology, Knowledge and Learningen_US
dc.identifier.doi10.1007/s10758-020-09456-4
dc.identifier.cristin1838012
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode2


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel

Navngivelse 4.0 Internasjonal
Med mindre annet er angitt, så er denne innførselen lisensiert som Navngivelse 4.0 Internasjonal