Blar i HiØ Brage på tidsskrift "Technology, Knowledge and Learning"
Viser treff 1-4 av 4
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Convergence of Gamification and Machine Learning: A Systematic Literature Review
(Peer reviewed; Journal article, 2020-07-12)Recent developments in human–computer interaction technologies raised the attention towards gamification techniques, that can be defined as using game elements in a non-gaming context. Furthermore, advancement in machine ... -
Examining Blended Learning Adoption Towards Improving Learning Performance in Institutions of Higher Education
(Peer reviewed; Journal article, 2024)Institutions of higher education are implementing Blended Learning (BL) approaches to supplement traditional courses in enhancing students’ learning experiences. However, only fewer studies have examined BL acceptance based ... -
Institutional Entrepreneurship in Loosely Coupled Systems: The Subject Position of MOOC Entrepreneurs and Their Interpretive Struggles in a Norwegian Context
(Academic article, 2023)While technological change in organizations is fast and eminent to most people, the adoption of Massive Open Online Courses, micro-credentials, and flexible and scalable online courses, appear to be comparatively slow in ... -
The Role of Support Units in Digital Transformation: How Institutional Entrepreneurs Build Capacity for Online Learning in Higher Education
(Peer reviewed; Journal article, 2022)This study used New Institutional Theory to explore how entrepreneurial activities in support units contribute to digital transformation in higher education in Norway. We describe how entrepreneurs initiated and operationalized ...