Game mechanics engine
Master thesis
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http://hdl.handle.net/11250/148028Utgivelsesdato
2011-04-12Metadata
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Sammendrag
Game logic and game rules exists in all computer games, but they are created
di erently for all game engines. This game engine dependency exists because
of how the internal object model is implemented in the engine, as a place
where game logic data is intermingled with the data needed by the low-
level subsystems. This thesis propose a game object model design, based
on existing theory, that removes this dependency and establish a general
game logic framework. The thesis then expands on this logic framework
and existing engine design theory to create a concept of a genre-independent
engine that can provide an alternative to the normal game engine. This new
genre-independent alternative is referred to as a game mechanics engine