Vis enkel innførsel

dc.contributor.authorPirta-Dreimane, Rūta
dc.contributor.authorBrilingaite, Agné
dc.contributor.authorRoponena, Evita
dc.contributor.authorParish, Karen
dc.contributor.authorGrabis, Janis
dc.contributor.authorLugo, Ricardo Gregorio
dc.contributor.authorBonders, Martins
dc.date.accessioned2023-09-05T13:27:26Z
dc.date.available2023-09-05T13:27:26Z
dc.date.created2023-02-14T09:33:05Z
dc.date.issued2023
dc.identifier.citationSchmorrow, D.D., Fidopiastis, C.M. (Red). (2023). Augmented Cognition: 17th International Conference, AC 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings. Springer.en_US
dc.identifier.issn0302-9743
dc.identifier.urihttps://hdl.handle.net/11250/3087554
dc.description.abstractIncorporating gamification elements and innovative approaches in training and educational programs are promising for addressing cybersecurity knowledge gaps. Cybersecurity training should consider a combination of hard and soft skills to deal with the diversity of cyber incidents. Therefore, this research aims to investigate if soft skills such as communication and collaboration enhances students’ performance in practical task execution and if the CyberEscape approach promotes students engagement and self-efficacy. This paper presents a cybersecurity game CyberEscape based on the intervention mapping methodology previously defined in the research. A virtualised infrastructure simulating the business environment works as a hybrid escape room. Physical resources and prepared information materials complement the game to support the scenario and ensure student engagement. The work employs a multiple-methods research approach. Participants filled out questionnaires in the pre-event and post-execution phases. Additionally, the participants were involved in small group semistructured interviews. Results of the pilot study show a positive impact on student competence improvement and increased interest in cybersecurity.en_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.subjectcybersecurity educationen_US
dc.subjectincident responseen_US
dc.subjectincident management trainingen_US
dc.subjectcrisis communication and collaborationen_US
dc.subjectgamificationen_US
dc.subjectescape room designen_US
dc.titleCyberEscape Approach to Advancing Hard and Soft Skills in Cybersecurity Educationen_US
dc.typeChapteren_US
dc.description.versionacceptedVersionen_US
dc.subject.nsiVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550en_US
dc.identifier.doi10.1007/978-3-031-35017-7_28
dc.identifier.cristin2125842
dc.relation.projectThe EEA and Norway Grants Fund for Regional Cooperation: LT08-2-LMT-K-01-051en_US
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode1


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel